Anonymous asked:
Yeah it is. Thanks for looking it up, I know it’s not easy to find on google.
Anonymous asked:
Yeah it is. Thanks for looking it up, I know it’s not easy to find on google.
Version 0.0033 is up for AGDG Demo Day 22 [WIP]
Progress log :
-Spent some time making the levers and some systems easier to figure out naturally. Mostly just added a bunch of little icons or more explicit text on certain items.
-Fixed the clams so they can now be scaled and retain their trap properties
-Fixed the giant baby eel AI that would get stuck in walls or not do anything. They still need work but it’s much more functional.
-Added sounds for shooting and resupplying the flares. Also made it harder for them to collide with the ship once shot.
-Redesigned the whole cruise control lever system so it will be only one big lever instead of 3.
Added little cursors to show when you’re interacting with things with your two hands.
Wanted to make a sea anemone that you can hide in for protection like the clown fish do. Wew.
ahmallama asked:
went right over my head when you sent me this and only now do I get it. Good job.
New main protag. All set for comfy dev
Going to make the little eggs that go in the holes and pop out tomorrow. Some of the holes lead to the chamber inside where you’ll either find cool LOOT or reasons to SHOOT yourself.